Derniers fichiers http://projectzomboid.fr Derniers fichiers (C) 2005-2009 PHPBoost fr PHPBoost Problème de téléchargement sur l'ancienne version. http://projectzomboid.fr/download/download-84+probleme-de-telechargement-sur-l-ancienne-version.php http://projectzomboid.fr/download/download-84+probleme-de-telechargement-sur-l-ancienne-version.php donc voila, je connais le jeu depuis 3 ans et j'ai eu le jeu il y a 3 ans sur Steam. Mais mon seul problème, c'est que je voulait la version 0.1.5d sur Steam, mais impossible de la retrouver. Depuis, j'ai découvert ce site la il n'y a pas lomgtemps, puis j'ai vu que je pouvait télécharger l'ancienne version.Mais quand je télécharge le fichier, ils me disent : "Le fichier Project_Zomboi_FrV...exe n'est pas un fichier couramment téléchargé. Il est peut-être dangereux." Merci d'avance <img src="http://projectzomboid.fr/images/smileys/sourire.gif" alt=":)" class="smiley" /> . Tue, 22 Dec 2015 00:00:01 +0100 MapTools http://projectzomboid.fr/download/download-83+maptools.php http://projectzomboid.fr/download/download-83+maptools.php Outils de création de map. Thu, 06 Nov 2014 00:00:01 +0100 ma map http://projectzomboid.fr/download/download-82+ma-map.php http://projectzomboid.fr/download/download-82+ma-map.php map trop genial de la life Mon, 16 Sep 2013 00:00:01 +0200 ma map http://projectzomboid.fr/download/download-81+ma-map.php http://projectzomboid.fr/download/download-81+ma-map.php map Sun, 15 Sep 2013 00:00:01 +0200 Project Zomboid 0.2.0 RC2.9 008 http://projectzomboid.fr/download/download-80+project-zomboid-0-2-0-rc2-9-008.php http://projectzomboid.fr/download/download-80+project-zomboid-0-2-0-rc2-9-008.php WARNING: Not save compatible with 007. No way we could do this since the changes for memory conservation / split-screen were too dramatic. Also, this version could perhaps have had more testing, but we've made you wait long enough. However, now we have those issues out the way, we can (torrent / desura auth withstanding) can update quite quickly to solve any issues that crop up. But please be forgiving of any issues that crop up. <br /> <br /> Experimental joypad support.<br /> Experimental split-screen support.<br /> Stuff we've forgotten.<br /> Memory usage drastically reduced.<br /> Unlimited clothing colours.<br /> Numerous fixes we've forgotten that are probably not mentioned here.<br /> Containers now saved out in the map properly and will never jumble up.<br /> Copied all save data to _crash directory on crash saves.<br /> Rebalanced food / thirst to be much quicker - BUT - readjusted levels so peckish etc happen for a long time and the higher levels ramp up closer to death, instead of a flat gradient between them as hunger increases. Also removed negative strength effects from tier 2 moodles, so no severe strength reduction for just being hungry but ramped up the very hungry to get the extra one we lost.<br /> Context sensitive object click detection, takes facing angle, range, shared room and tile usefulness to determine the best of any possibilities of clicks for that screen point, what is highlighted and what is ignored. Mouse clicking much more accurate.<br /> Fixed the randomized item used when crafting (for example rip bandages on your skirt and finally it's on your shirt...)<br /> Fixed a crash when chopping trees.<br /> Fixed character screen (your character won't facing SE anymore when opening the character screen).<br /> Well now still work after water cuts off.<br /> Now use the real color for character creation.<br /> Added name/surname/color to MainCreationMethods.<br /> Fixed constructor worker male clothes (now can be empty).<br /> Added the use of the "Handy" trait (construction worker) in every wood craft (including buildings)<br /> Now all weapon give either blunt or blade xp (except pen and pencil).<br /> Changed the Lightfoot/Sneak xp gain : Now you can gain Sneak/Lightfoot xp only if you're sneaking with zed around you and they not see you (if just one see you, you not gain xp)<br /> Add reload XP when you reload any weapon.<br /> Add aiming XP when you fire a ranged weapon.<br /> Vitamins now reduce fatigue (acting like pills).<br /> Now display the reduce fatigue in tooltip (for mug and vitamins).<br /> You can't walk/run/sneak during sleep no more.<br /> You can now open/close doors you built by pressing 'e' (interact button).<br /> Context menu/Inventory tooltip won't show if game paused .<br /> Toggle Skill panel shortkey fixed.<br /> Now destroy the modal dialog if you click outside it (deleting saved game for example).<br /> You can't run while sneaking.<br /> Fixed Carpentry stuff (Thanks Onkeen !) + Now destroying (you or zed) carpentry stuff will give you back some material.<br /> Fixed a bug on skill panel tooltip.<br /> Clothing will be unequipped if transfered.<br /> You can't climb through barricade window.<br /> Flipping dead bodies graphical glitch fixed.<br /> Alarms on buildings now saved with world.<br /> Unequipped clothes now saved.<br /> Added "Pause" to the key binding option (default key "Escape")<br /> Now save the damage done to trees.<br /> After placing a tent/campfire, it'll disapear from the mouse cursor.<br /> Take water will now work after loading.<br /> Placing a campfire/tent took twice time needed, it's now fixed.<br /> Added Erasmus Crowley's new Crafting system ! A big thanks to him ! <br /> Stop displaying "Weight.." in top-left corner when pressing space.<br /> Disabled UI key binding while the game is paused.<br /> Curtains are no more clickable from outside.<br /> Trees will no more slow you if cutted.<br /> <br /> Tue, 04 Jun 2013 00:00:01 +0200 Project Zomboid 0.2.0 RC2.9 007 http://projectzomboid.fr/download/download-79+project-zomboid-0-2-0-rc2-9-007.php http://projectzomboid.fr/download/download-79+project-zomboid-0-2-0-rc2-9-007.php <strong>Patch note :</strong><br /> <ul class="bb_ul"> <li class="bb_li">- Further balances to zombie spawn. </li><li class="bb_li">- Moved all spawn points to lower density side of Muldraugh. </li><li class="bb_li">- Fixed full barricade crash. </li><li class="bb_li">- Stopped unbarricade loop problem. </li><li class="bb_li">- Fixed indoor zombie spawning bug. HURRAY this was a bitch! (thanks DimiDusk and Katalist for the upstairs clue which led us to solution. </li><li class="bb_li">- Fix food cooking (thanks Erasmus ! </li><li class="bb_li">- Tweaked some item weight/cooking time </li><li class="bb_li">- Fixed a tooltip bug </li><li class="bb_li">- Now unequip the item you wear if dropped. </li><li class="bb_li">- New migration system using meta-game events. </li><li class="bb_li">- Up the hot moodle trigger </li><li class="bb_li">- Fixed recipe craft bug </li><li class="bb_li">- Removed the ranger starting items (previous camping mod </li><li class="bb_li">- Added a modal dialog on the delete save </li><li class="bb_li">- Fixed open/close door context menu </li><li class="bb_li">- Fixed read magazine/books bug </li><li class="bb_li">- Added -safemode param to help getting into game on badly supported graphics cards. </li><li class="bb_li">- Fixed container saving issues. </li><li class="bb_li">- Other stuff we've likely forgot.<br /> </li></ul><br /> <br /> NEW ZOMBIE / LOOT DISTRIBUTIONS<br /> <br /> 1) As mentioned above, all spawns are moved to the lower zombie density parts of town (largely toward the east (down and right). No one should spawn in the midst of a crap ton of zombies.<br /> <br /> 2) Normal 'background' zombie numbers lowered dramatically, but still scaled by location so near the west highway and all the shops etc it will still have a lot more zombies. Generally you can walk around for longer in the east without spotting many, if any. Unless there's a horde.<br /> <br /> 3) Zombie density is generally higher on roads.<br /> <br /> 4) Scaled the chance of randomly placing a horde in a location by the zombie density. This means in the east there will be much less hordes, but if there is a horde then it may still be a big one. Hordes in lower zombie populated areas WILL be smaller than those in high density though.<br /> <br /> 5) HOWEVER - to encourage you to not stay in the safer zone, we've made loot chances much more strictly follow the zombie densities. Since zombies are largely in the west, where... guess what? All the big stores and restaurants and ahem police station. All the juicy stuff is to the west. Loot will be massively more generous over there than in the east, where it will be significantly more stingy. Chance of finding a fridge full of food there is much reduced. You have (relatively) more safety, but you'll probably want/need to head west to loot, and take a risk with the hordes to have a shot at getting a good cache of supplies. When you return, there should be no more zombies than when you left. Just make sure not to lead them back.<br /> <br /> sources : <a href="http://www.theindiestone.com/community/viewtopic.php?f=39&amp;t=13297">http://www.theindiestone.com/community/viewtopic.php?f=39&amp;t=13297</a> Thu, 02 May 2013 00:00:01 +0200 [Linux64] Project Zomboid V0.2.0r RC2.5 FR http://projectzomboid.fr/download/download-77+linux64-project-zomboid-v0-2-0r-rc2-5-fr.php http://projectzomboid.fr/download/download-77+linux64-project-zomboid-v0-2-0r-rc2-5-fr.php - Réintégration de la personnalisation du personnage.<span style="color:#99CC00;">[OK]</span> <br /> (Il n'y a pas encore le sprite de votre personnage dans le visualiseur du tableau de création)<br /> <br /> - Réglage de bugs de quelques armes.(Lesquelles?!) [À confirmer]<br /> <br /> - Correction d'un bug d'affichage: certaines armes n'étaient pas dotées de la frame "hit" et du coup, les zombies restaient intouchables. [À confirmer]<br /> <br /> - L'ajout de la poêle à frire en tant qu'arme <span style="color:#99CC00;">[OK]</span> <br /> (il n'y a pas encore de son spéciale pour cette arme)<br /> <br /> - Les planches ne sont plus séparées,ce qui veut dire que certains crafts sont à nouveau possibles!<span style="color:#99CC00;">[OK]</span><br /> <br /> - Ajout des résolutions 1366x768, 1920x1200 et 2560x1440 pour l'installeur.<span style="color:#99CC00;">[OK]</span><br /> <br /> - Correction du problème avec le chargeur.<span style="color:#99CC00;">[OK]</span><br /> <br /> - Correction des animations de la mort du personnage.<span style="color:#99CC00;">[OK]</span><br /> <br /> - Baisse du nombre de zombies en début de partie.<span style="color:#FF9900;">[Rééquilibrage en cours]</span> <br /> (Les devs ont besoin de vos retours pour trouver le juste milieu.)<br /> <br /> - Correction du bug lié au coupage de bois(portes/arbres)<span style="color:red;">[Bug non résolu!]</span><br /> <br /> - Correction du bug qui faisait apparaître des hordes dans les maisons.<span style="color:red;">[Bug non résolu!]</span> Sat, 02 Feb 2013 00:00:01 +0100 [Linux32] Project Zomboid V0.2.0r RC2.5 FR http://projectzomboid.fr/download/download-78+linux32-project-zomboid-v0-2-0r-rc2-5-fr.php http://projectzomboid.fr/download/download-78+linux32-project-zomboid-v0-2-0r-rc2-5-fr.php - Réintégration de la personnalisation du personnage.<span style="color:#99CC00;">[OK]</span> <br /> (Il n'y a pas encore le sprite de votre personnage dans le visualiseur du tableau de création)<br /> <br /> - Réglage de bugs de quelques armes.(Lesquelles?!) [À confirmer]<br /> <br /> - Correction d'un bug d'affichage: certaines armes n'étaient pas dotées de la frame "hit" et du coup, les zombies restaient intouchables. [À confirmer]<br /> <br /> - L'ajout de la poêle à frire en tant qu'arme <span style="color:#99CC00;">[OK]</span> <br /> (il n'y a pas encore de son spéciale pour cette arme)<br /> <br /> - Les planches ne sont plus séparées,ce qui veut dire que certains crafts sont à nouveau possibles!<span style="color:#99CC00;">[OK]</span><br /> <br /> - Ajout des résolutions 1366x768, 1920x1200 et 2560x1440 pour l'installeur.<span style="color:#99CC00;">[OK]</span><br /> <br /> - Correction du problème avec le chargeur.<span style="color:#99CC00;">[OK]</span><br /> <br /> - Correction des animations de la mort du personnage.<span style="color:#99CC00;">[OK]</span><br /> <br /> - Baisse du nombre de zombies en début de partie.<span style="color:#FF9900;">[Rééquilibrage en cours]</span> <br /> (Les devs ont besoin de vos retours pour trouver le juste milieu.)<br /> <br /> - Correction du bug lié au coupage de bois(portes/arbres)<span style="color:red;">[Bug non résolu!]</span><br /> <br /> - Correction du bug qui faisait apparaître des hordes dans les maisons.<span style="color:red;">[Bug non résolu!]</span> Sat, 02 Feb 2013 00:00:01 +0100 Ringod's New V2 Mega Multi Cell Map Mod 020 http://projectzomboid.fr/download/download-73+ringod-s-new-v2-mega-multi-cell-map-mod-020.php http://projectzomboid.fr/download/download-73+ringod-s-new-v2-mega-multi-cell-map-mod-020.php Ringod's New V2 Mega Multi Cell Map Mod 020 (vive le copier colle <img src="http://projectzomboid.fr/images/smileys/sourire.gif" alt=":)" class="smiley" /> ) est une map pour project zomboid qui rassemble la plupart des maps créer par la communauté, se qui fait au total 7 cell différentes dont 5 nouvelle map (les 3 autre existe sur Knox County). Je vous conseil de télécharger cette map et d'y jouer <img src="http://projectzomboid.fr/images/smileys/sourire.gif" alt=":)" class="smiley" /><br /> <br /> <p style="text-align:center"><a href="http://imageshack.us/photo/my-images/203/newmapmod5cells.jpg/"><img src="http://img203.imageshack.us/img203/3457/newmapmod5cells.jpg" alt="" class="valign_" /></a></p><br /> <br /> <br /> Fri, 14 Dec 2012 00:00:01 +0100 The Town of Romero http://projectzomboid.fr/download/download-74+the-town-of-romero.php http://projectzomboid.fr/download/download-74+the-town-of-romero.php The Town of Romero est une map qui fait penser a la saga "of the dead" des George A. Romero, dans cette map il y a des magasins, un jardin botanique, un immeuble ect... <br /> Avec cette map vivait l'aventure de "Zomboid of the dead" ou "Project of the dead" si vous préféré <img src="http://projectzomboid.fr/images/smileys/sourire.gif" alt=":)" class="smiley" /><br /> <br /> <img src="http://imageshack.us/a/img534/1362/romero1.jpg" alt="" class="valign_" /> Fri, 14 Dec 2012 00:00:01 +0100