Project Zomboid France




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roix(): Inutile de te focus sur ce détail, profite du jeux tels qu'il est :) Ils iront à leur rhyme, ça te laissera du temps pour survivre ^^

nastrit(): Faut compter en jours ? semaines ? mois ? années ? décennies ? :D

roix(): Aucune idée ^^ Un jour, peut-être :)

nastrit(): Dites, vous avez une idée de date de ma maj 41 ?

roix(): Je kiff les voitures :D C'est sympas en fin de compte :)

roix(): Je suis mort ^^ c'est surement à cause du guide .. . Ptain, c'est moi qui est fait ce foutu guide ^^ je peut même pas pester contre son créateur :p Bon, me reste + cas l'améliorer mouhahahahahaha

roix(): Y a volontairement moins de zombie la ou tu pop, afin de rendre viable le début, ensuite, les zone ou la cellule on été visité ne font pas pop de zombie, dans une certaine mesure. Si la cellule a été suffisamment oublié par le joueur, alors tu retrouvera des hordes :D J'ai tendance à visité les cellule régulièrement pour évité que la horde ne vienne directement sur la seul zone safe, à savoir ma base :D Hélas, je ne connais que la ville "principal" Je ne connais pas les particularité des autre villes.

Dempseyy(): Lol roix la même j'ai débuté une partie en insane je décroche plus

J'ai d'ailleurs une petite question, je suis justement en insane mais je vois très peu de zombies là où je me suis installé. C'est vers le sud de Riverside à la Gated Community je crois ^^

roix(): Alala ^^ Ce jeux est l'un des rare jeux ou je ne suis jamais asouvis de tuer du zombie encore , encore et encore ^^ c'est comme une faim qui n'en finis plus à chaque boucher :p

palouplop(): Bonjour

StEevO(): Ok bas je vais voir sa avec lui Merci bien

roix(): Pareil, j'ai encore moins de connaissance serveur / client que toi, s'il joue à la version 2.0 et que t'es sur la version 2.1 , sa fonctionnera pas ^^ un exemple

StEevO(): Bas c 'est mon pc qui fait serveur quoi. Je suis pas un pro la dessus si tu peux m' expliquer plus
merci

roix(): Si avant ça fonctionnais, y a du y avoir un changement ^^ vous êtes sur la même version client / serveur ?

StEevO(): Bonjour, bonne année à tous déjà :).
Ensuite j' ai vraiment besoin d 'aide, quand j' heberge un serveur moi meme pour jouer juste avec mon ami sa plnte, sa freese, sa lag, alors que il y a encore 3 mois sa ne le fesait pas du tous ! j' ai tous essayer, j' ai meme mit un minimum de zombi et tous ! quelqun a une idée ? MERCI

bret(): Bonne année :top

roix(): Bonne année ^^

StEevO(): Merci llikyd je t'v ai envoyer un msg privé

llikyd(): Salut a toi SteEvO tu peux nous rejoindre:
[FR|RP]PaxCruentus tu trouvera plus d'info dans la rubrique Serveurs.
A bientot IG

StEevO(): Bonjour à tous ! je cherche un serveur sympa sur lequel jouer quelqu' un aurai une idée ? Merci


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Traduction de la 0.2.0
 



Sujet sur la traduction : Traduction de la 0.2.0


------ Récapitulatif rapide ------

ICI (0.2.0) Les objets

100%

ICI (0.2.0) Texte PNJ (been bit/ --- )

100%

ICI (0.2.0) Texte PNJ (chewed by zombies/Mordu par des zombies)

100%

ICI (0.2.0) Texte PNJ (first meeting already members/ --- )

100%

ICI (0.2.0) Texte PNJ (First meeting hub/Première réunion)

00%

ICI (0.2.0) Texte PNJ (First meetings loner/ --- )

100%

ICI (0.2.0) Texte PNJ (first meeting team up/ --- )

00%

ICI (0.2.0) Texte PNJ (First Meet Loner Aggressive Aggressive/ --- )

95%

ICI (0.2.0) Texte PNJ (first meet loner aggressive neutral/ --- )

99%

ICI (0.2.0) Texte PNJ (first meet loner friendly neutral / --- )

100%

ICI (0.2.0) Texte PNJ (first meet loner neutral aggressive/ --- )

98%

ICI (0.2.0) Texte PNJ (first meet team up aggressive aggressive/ --- )

80%

ICI (0.2.0) Texte PNJ (first meet team up neutral aggressive/ --- )

80%

ICI (0.2.0) Texte PNJ (given item/ --- )

100%

ICI (0.2.0) Texte PNJ (killed zombie/ --- )

90%

ICI (0.2.0) Texte PNJ (meet again already members/ --- )

100%

ICI (0.2.0) Texte PNJ (meet again hub/ --- )

100%

ICI (0.2.0) Texte PNJ (meet again loner/ --- )

100%

ICI (0.2.0) Texte PNJ (meet again team up/ --- )

98%

ICI (0.2.0) Texte PNJ (npc group commands/ --- )

100%

ICI (0.2.0) Texte PNJ (patchedup/ --- )

100%

ICI (0.2.0) Texte PNJ (random talk/ --- )

98%

ICI (0.2.0) Texte PNJ (random talk bleeding/ ---)

100%

ICI (0.2.0) Texte PNJ (random talk fleeing/ --- )

100%

ICI (0.2.0) Texte PNJ (random talk fleeing bleeding/ --- )

100%

ICI (0.2.0) Tuto Histoire Kate

99%

ICI (0.2.0) Création de personnages/Traits/Inventaire

80%




ICI 1 Aggressive Negative arranges looting/---

99%

ICI 1 Aggressive Positive arranges looting

99%

ICI 1 Friendly Negative arranges looting

99%

ICI 1 Friendly Positive arranges looting

99%

ICI 1 Neutral Negative arranges looting

99%

ICI 1 Neutral Positive arranges looting

99%

ICI 2 Group member reactions on going aggressive negative

0%

ICI 2 Group member reactions on going aggressive positive

0%

ICI 2 Group member reactions on going friendly negative

0%

ICI 2 Group member reactions on going friendly positive

0%

ICI 2 Group member reactions on going neutral negative

0%

ICI 2 Group member reactions on going neutral positive

0%

ICI 2 NPCs argue about a players fate ending player kills x before either opening scenario finshes

0%

ICI 2 NPCs argue about a players fate ending player kills y before either opening scenario finshes

0%

ICI 2 NPCs argue about a players fate opening Y hostle to player X draws on Y

0%

ICI 2 NPCs argue about a players fate opening Y hostle to player X fails in calming him

0%

ICI 3 Group member reactions on staying aggressive negative

0%

ICI 3 Group member reactions on staying aggressive positive

0%

ICI 3 Group member reactions on staying friendly negative

0%

ICI 3 Group member reactions on staying friendly positive

0%

ICI 3 Group member reactions on staying neutral negative

0%

ICI 3 Group member reactions on staying neutral positive

0%

ICI 4 Group leader barks on way to loot spot aggressive negative

0%

ICI 4 Group leader barks on way to loot spot aggressive positive

0%

ICI 4 Group leader barks on way to loot spot friendly negative

0%

ICI 4 Group leader barks on way to loot spot friendly positive

0%

ICI 4 Group leader barks on way to loot spot neutral negative

0%

ICI 4 Group leader barks on way to loot spot neutral positive

0%

ICI 5 Group member barks on way to loot spot aggressive negative

0%

ICI 5 Group member barks on way to loot spot aggressive positive

0%

ICI 5 Group member barks on way to loot spot friendly negative

0%

ICI 5 Group member barks on way to loot spot friendly positive

0%

ICI 5 Group member barks on way to loot spot neutral negative

0%

ICI 5 Group member barks on way to loot spot neutral positive

0%

ICI 6 Group leader barks outside loot spot aggressive negative

0%

ICI 6 Group leader barks outside loot spot aggressive positive

0%

ICI 6 Group leader barks outside loot spot friendly negative

0%

ICI 6 Group leader barks outside loot spot friendly positive

0%

ICI 6 Group leader barks outside loot spot neutral negative

0%

ICI 6 Group leader barks outside loot spot neutral positive

0%

-- 7 Aggressive arranges entry into loot spot

0%

-- 7 Friendly arranges entry into loot spot

0%

-- 7 Neutral arranges entry into loot spot

0%

-- 8 Group leader trigger loot bark aggressive negative

0%

-- 8 Group leader trigger loot bark aggressive positive

0%

-- 8 Group leader trigger loot bark friendly negative

0%

-- 8 Group leader trigger loot bark friendly positive

0%

-- 8 Group leader trigger loot bark neutral negative

0%

-- 8 Group leader trigger loot bark neutral positive

0%

-- 9 Group member barks zombie in loot spot aggressive negative

0%

-- 9 Group member barks zombie in loot spot aggressive positive

0%

-- 9 Group member barks zombie in loot spot friendly negative

0%

-- 9 Group member barks zombie in loot spot friendly positive

0%

-- 9 Group member barks zombie in loot spot neutral negative

0%

-- 9 Group member barks zombie in loot spot neutral positive

0%

-- 10a Group member reactions loot spot clear no injuries aggressive negative

0%

-- 10a Group member reactions loot spot clear no injuries aggressive positive

0%

-- 10a Group member reactions loot spot clear no injuries friendly negative

0%

-- 10a Group member reactions loot spot clear no injuries friendly positive

0%

-- 10a Group member reactions loot spot clear no injuries neutral negative

0%

-- 10a Group member reactions loot spot clear no injuries neutral positive

0%

-- 10b Group member reactions loot spot clear injuries aggressive negative

0%

-- 10b Group member reactions loot spot clear injuries aggressive positive

0%

-- 10b Group member reactions loot spot clear injuries friendly negative

0%

-- 10b Group member reactions loot spot clear injuries friendly positive

0%

-- 10b Group member reactions loot spot clear injuries neutral negative

0%

-- 10b Group member reactions loot spot clear injuries neutral positive

0%

-- 10c Group member reactions loot spot clear injuries aggressive negative

0%

-- 10c Group member reactions loot spot clear injuries aggressive positive

0%

-- 10c Group member reactions loot spot clear injuries friendly negative

0%

-- 10c Group member reactions loot spot clear injuries friendly positive

0%

-- 10c Group member reactions loot spot clear injuries neutral negative

0%

-- 10c Group member reactions loot spot clear injuries neutral positive

0%

-- 11 Group leader trigger done looting bark aggressive

0%

-- 11 Group leader trigger done looting bark friendly

0%

-- 11 Group leader trigger done looting bark neutral

0%

-- 12a Group member barks on way back home no injuries aggressive negative

0%

-- 12a Group member barks on way back home no injuries aggressive positive

0%

-- 12a Group member barks on way back home no injuries friendly negative

0%

-- 12a Group member barks on way back home no injuries friendly positive

0%

-- 12a Group member barks on way back home no injuries neutral negative

0%

-- 12a Group member barks on way back home no injuries neutral positive

0%

-- 12b Group member barks on way back home injuries aggressive negative

0%

-- 12b Group member barks on way back home injuries aggressive positive

0%

-- 12b Group member barks on way back home injuries friendly negative

0%

-- 12b Group member barks on way back home injuries friendly positive

0%

-- 12b Group member barks on way back home injuries neutral negative

0%

-- 12b Group member barks on way back home injuries neutral positive

0%

-- 12c Group member barks on way back home clusterfuck aggressive negative

0%

-- 12c Group member barks on way back home clusterfuck aggressive positive

0%

-- 12c Group member barks on way back home clusterfuck friendly negative

0%

-- 12c Group member barks on way back home clusterfuck friendly positive

0%

-- 12c Group member barks on way back home clusterfuck neutral negative

0%

-- 12c Group member barks on way back home clusterfuck neutral positive

0%

-- 13a Group leader starts convo back at safehouse no injuries aggressive negative

0%

-- 13a Group leader starts convo back at safehouse no injuries aggressive positive

0%

-- 13a Group leader starts convo back at safehouse no injuries friendly negative

0%

-- 13a Group leader starts convo back at safehouse no injuries friendly positive

0%

-- 13a Group leader starts convo back at safehouse no injuries neutral negative

0%

-- 13a Group leader starts convo back at safehouse no injuries neutral positive

0%

-- 13b Group leader starts convo back at safehouse injuries aggressive negative

0%

-- 13b Group leader starts convo back at safehouse injuries aggressive positive

0%

-- 13b Group leader starts convo back at safehouse injuries friendly negative

0%

-- 13b Group leader starts convo back at safehouse injuries friendly positive

0%

-- 13b Group leader starts convo back at safehouse injuries neutral negative

0%

-- 13b Group leader starts convo back at safehouse injuries neutral positive

0%

-- 13c Group leader starts convo back at safehouse deaths aggressive negative

0%

-- 13c Group leader starts convo back at safehouse deaths aggressive positive

0%

-- 13c Group leader starts convo back at safehouse deaths friendly negative

0%

-- 13c Group leader starts convo back at safehouse deaths friendly positive

0%

-- 13c Group leader starts convo back at safehouse deaths neutral negative

0%

-- 13c Group leader starts convo back at safehouse deaths neutral positive

0%

-- 13d Group leader starts convo back at safehouse lots of deaths aggressive negative

0%

-- 13d Group leader starts convo back at safehouse lots of deaths aggressive positive

0%

-- 13d Group leader starts convo back at safehouse lots of deaths friendly negative

0%

-- 13d Group leader starts convo back at safehouse lots of deaths friendly positive

0%

-- 13d Group leader starts convo back at safehouse lots of deaths neutral negative

0%

-- 13d Group leader starts convo back at safehouse lots of deaths neutral positive

0%

-- npcfetchquest

0%

-- npchouse

0%

-- NPCLeaderChooseGroup

0%

-- NPCLeaderGoLooting

0%





Articles contenus par cette catégorie :   RSS

 (0.2.0) Création de personnages/Traits/Inventaire
 (0.2.0) Les objets
 (0.2.0) Texte PNJ (been bit/ --- )
 (0.2.0) Texte PNJ (chewed by zombies/Mordu par des zombies)
 (0.2.0) Texte PNJ (First Meet Loner Aggressive Aggressive/ --- )
 (0.2.0) Texte PNJ (first meet loner aggressive neutral/ --- )
 (0.2.0) Texte PNJ (first meet loner friendly neutral / --- )
 (0.2.0) Texte PNJ (first meet loner neutral aggressive/ --- )
 (0.2.0) Texte PNJ (first meet team up aggressive aggressive/ --- )
 (0.2.0) Texte PNJ (first meet team up neutral aggressive/ --- )
 (0.2.0) Texte PNJ (first meeting already members/ --- )
 (0.2.0) Texte PNJ (First meeting hub/Première réunion)
 (0.2.0) Texte PNJ (first meeting team up/ --- )
 (0.2.0) Texte PNJ (First meetings loner/ --- )
 (0.2.0) Texte PNJ (given item/ --- )
 (0.2.0) Texte PNJ (killed zombie/ --- )
 (0.2.0) Texte PNJ (meet again already members/ --- )
 (0.2.0) Texte PNJ (meet again hub/ --- )
 (0.2.0) Texte PNJ (meet again loner/ --- )
 (0.2.0) Texte PNJ (meet again team up/ --- )
 (0.2.0) Texte PNJ (npc group commands/ --- )
 (0.2.0) Texte PNJ (patchedup/ --- )
 (0.2.0) Texte PNJ (random talk bleeding/ ---)
 (0.2.0) Texte PNJ (random talk fleeing bleeding/ --- )
 (0.2.0) Texte PNJ (random talk fleeing/ --- )
 (0.2.0) Texte PNJ (random talk/ --- )
 (0.2.0) Tuto Histoire Kate
 1 Aggressive Negative arranges looting
 1 Aggressive Positive arranges looting
 1 Friendly Negative arranges looting
 1 Friendly Positive arranges looting
 1 Neutral Negative arranges looting
 1 Neutral Positive arranges looting
 2 Group member reactions on going aggressive negative
 2 Group member reactions on going aggressive positive
 2 Group member reactions on going friendly negative
 2 Group member reactions on going friendly positive
 2 Group member reactions on going neutral negative
 2 Group member reactions on going neutral positive
 2 NPCs argue about a players fate ending player kills x before either opening scenario finshes
 2 NPCs argue about a players fate ending player kills y before either opening scenario finshes
 2 NPCs argue about a players fate opening Y hostle to player X draws on Y
 2 NPCs argue about a players fate opening Y hostle to player X fails in calming him
 3 Group member reactions on staying aggressive negative
 3 Group member reactions on staying aggressive positive
 3 Group member reactions on staying friendly negative
 3 Group member reactions on staying friendly positive
 3 Group member reactions on staying neutral negative
 3 Group member reactions on staying neutral positive
 4 Group leader barks on way to loot spot aggressive negative
 4 Group leader barks on way to loot spot aggressive positive
 4 Group leader barks on way to loot spot friendly negative
 4 Group leader barks on way to loot spot friendly positive
 4 Group leader barks on way to loot spot neutral negative
 4 Group leader barks on way to loot spot neutral positive
 5 Group member barks on way to loot spot aggressive negative
 5 Group member barks on way to loot spot aggressive positive
 5 Group member barks on way to loot spot friendly negative
 5 Group member barks on way to loot spot friendly positive
 5 Group member barks on way to loot spot neutral negative
 5 Group member barks on way to loot spot neutral positive
 6 Group leader barks outside loot spot aggressive negative
 6 Group leader barks outside loot spot aggressive positive
 6 Group leader barks outside loot spot friendly negative
 6 Group leader barks outside loot spot friendly positive
 6 Group leader barks outside loot spot neutral negative
 6 Group leader barks outside loot spot neutral positive
 
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