Project Zomboid France




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roix(): Aucune idée, tu peux éventuellement faire un cadre via exel et colorier divers case, imprimer le tout.
C'est une idée et bonne mort

Arioch(): Et bonne mort hein

Arioch(): Salut à tous, j'ai dans l'idée d'imprimer les raccourcis clavier. histoire de moins galérer à chaque fois que je me repenche sur le jeu. Genre une fois par an, mais vu que c'est un chouette jeu. vous savez où je peux trouver ça?

minititan(): Bonsoir a tous je recherche des joueurs novice ou ancien avec ui jouer en vocal sur discord

roix(): Le discord est juste en bas du tchat et le serveur ? je ne comprend pas la question. Quel serveur ?

Doonotos(): Bonjours je vient de minscrire et jarrive pas a rejoindre le serveur pour jouer ni a trouver le discord

covoid19(): Salut

roix(): Si tu parle de l'item, visible au même titre que la baignoire, alors non. Sinon, tu devrais le trouvé dans un loot ( maison, hangard) un truc dans se style la.

Pyrostik(): Bonjour,savez vous à quoi ressemble une alarme de maison car je ne trouve pas

Pyroman_Goliath(): Hélas non , un peu décu

roix(): Toujours vivant, ça fait plaisir de te voir ^^

Pyroman_Goliath(): Bonsoir a tous :)

Meabe(): Woaah Roix est toujours actif, tu as même toujours l'avatar leader price que je t'avais fait mdr.

Taeyin(): Slt tlm, qqun peut me dire si on peut changer la vitesse d'écoulement du temps sur une partie solo après l'avoir lancée...ou s'il existe un mod qui le permet ?

roix(): Le site gog.com propose les jeux sans DRM . Pour contacter les Dev du jeux, faut allez sur leur site à eux.

bret(): Salut, désolé il y a pas de version boite...

Clientengalère(): Merci à un dev de m'écrire en MP. Je souhaite vraiment l'avoir(déjà acheter mais plus le compte)

Clientengalère(): Bonjour je souhaite acheter le jeu version boîte sans aucun DRM (si je voulais le hacker il se trouve) je n'ai pas internet.

roix(): Bonne année, Bonne vie et Bon appétit :)

bret(): Bonne année 2020 ;)


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Traduction de la 0.2.0
 



Sujet sur la traduction : Traduction de la 0.2.0


------ Récapitulatif rapide ------

ICI (0.2.0) Les objets

100%

ICI (0.2.0) Texte PNJ (been bit/ --- )

100%

ICI (0.2.0) Texte PNJ (chewed by zombies/Mordu par des zombies)

100%

ICI (0.2.0) Texte PNJ (first meeting already members/ --- )

100%

ICI (0.2.0) Texte PNJ (First meeting hub/Première réunion)

00%

ICI (0.2.0) Texte PNJ (First meetings loner/ --- )

100%

ICI (0.2.0) Texte PNJ (first meeting team up/ --- )

00%

ICI (0.2.0) Texte PNJ (First Meet Loner Aggressive Aggressive/ --- )

95%

ICI (0.2.0) Texte PNJ (first meet loner aggressive neutral/ --- )

99%

ICI (0.2.0) Texte PNJ (first meet loner friendly neutral / --- )

100%

ICI (0.2.0) Texte PNJ (first meet loner neutral aggressive/ --- )

98%

ICI (0.2.0) Texte PNJ (first meet team up aggressive aggressive/ --- )

80%

ICI (0.2.0) Texte PNJ (first meet team up neutral aggressive/ --- )

80%

ICI (0.2.0) Texte PNJ (given item/ --- )

100%

ICI (0.2.0) Texte PNJ (killed zombie/ --- )

90%

ICI (0.2.0) Texte PNJ (meet again already members/ --- )

100%

ICI (0.2.0) Texte PNJ (meet again hub/ --- )

100%

ICI (0.2.0) Texte PNJ (meet again loner/ --- )

100%

ICI (0.2.0) Texte PNJ (meet again team up/ --- )

98%

ICI (0.2.0) Texte PNJ (npc group commands/ --- )

100%

ICI (0.2.0) Texte PNJ (patchedup/ --- )

100%

ICI (0.2.0) Texte PNJ (random talk/ --- )

98%

ICI (0.2.0) Texte PNJ (random talk bleeding/ ---)

100%

ICI (0.2.0) Texte PNJ (random talk fleeing/ --- )

100%

ICI (0.2.0) Texte PNJ (random talk fleeing bleeding/ --- )

100%

ICI (0.2.0) Tuto Histoire Kate

99%

ICI (0.2.0) Création de personnages/Traits/Inventaire

80%




ICI 1 Aggressive Negative arranges looting/---

99%

ICI 1 Aggressive Positive arranges looting

99%

ICI 1 Friendly Negative arranges looting

99%

ICI 1 Friendly Positive arranges looting

99%

ICI 1 Neutral Negative arranges looting

99%

ICI 1 Neutral Positive arranges looting

99%

ICI 2 Group member reactions on going aggressive negative

0%

ICI 2 Group member reactions on going aggressive positive

0%

ICI 2 Group member reactions on going friendly negative

0%

ICI 2 Group member reactions on going friendly positive

0%

ICI 2 Group member reactions on going neutral negative

0%

ICI 2 Group member reactions on going neutral positive

0%

ICI 2 NPCs argue about a players fate ending player kills x before either opening scenario finshes

0%

ICI 2 NPCs argue about a players fate ending player kills y before either opening scenario finshes

0%

ICI 2 NPCs argue about a players fate opening Y hostle to player X draws on Y

0%

ICI 2 NPCs argue about a players fate opening Y hostle to player X fails in calming him

0%

ICI 3 Group member reactions on staying aggressive negative

0%

ICI 3 Group member reactions on staying aggressive positive

0%

ICI 3 Group member reactions on staying friendly negative

0%

ICI 3 Group member reactions on staying friendly positive

0%

ICI 3 Group member reactions on staying neutral negative

0%

ICI 3 Group member reactions on staying neutral positive

0%

ICI 4 Group leader barks on way to loot spot aggressive negative

0%

ICI 4 Group leader barks on way to loot spot aggressive positive

0%

ICI 4 Group leader barks on way to loot spot friendly negative

0%

ICI 4 Group leader barks on way to loot spot friendly positive

0%

ICI 4 Group leader barks on way to loot spot neutral negative

0%

ICI 4 Group leader barks on way to loot spot neutral positive

0%

ICI 5 Group member barks on way to loot spot aggressive negative

0%

ICI 5 Group member barks on way to loot spot aggressive positive

0%

ICI 5 Group member barks on way to loot spot friendly negative

0%

ICI 5 Group member barks on way to loot spot friendly positive

0%

ICI 5 Group member barks on way to loot spot neutral negative

0%

ICI 5 Group member barks on way to loot spot neutral positive

0%

ICI 6 Group leader barks outside loot spot aggressive negative

0%

ICI 6 Group leader barks outside loot spot aggressive positive

0%

ICI 6 Group leader barks outside loot spot friendly negative

0%

ICI 6 Group leader barks outside loot spot friendly positive

0%

ICI 6 Group leader barks outside loot spot neutral negative

0%

ICI 6 Group leader barks outside loot spot neutral positive

0%

-- 7 Aggressive arranges entry into loot spot

0%

-- 7 Friendly arranges entry into loot spot

0%

-- 7 Neutral arranges entry into loot spot

0%

-- 8 Group leader trigger loot bark aggressive negative

0%

-- 8 Group leader trigger loot bark aggressive positive

0%

-- 8 Group leader trigger loot bark friendly negative

0%

-- 8 Group leader trigger loot bark friendly positive

0%

-- 8 Group leader trigger loot bark neutral negative

0%

-- 8 Group leader trigger loot bark neutral positive

0%

-- 9 Group member barks zombie in loot spot aggressive negative

0%

-- 9 Group member barks zombie in loot spot aggressive positive

0%

-- 9 Group member barks zombie in loot spot friendly negative

0%

-- 9 Group member barks zombie in loot spot friendly positive

0%

-- 9 Group member barks zombie in loot spot neutral negative

0%

-- 9 Group member barks zombie in loot spot neutral positive

0%

-- 10a Group member reactions loot spot clear no injuries aggressive negative

0%

-- 10a Group member reactions loot spot clear no injuries aggressive positive

0%

-- 10a Group member reactions loot spot clear no injuries friendly negative

0%

-- 10a Group member reactions loot spot clear no injuries friendly positive

0%

-- 10a Group member reactions loot spot clear no injuries neutral negative

0%

-- 10a Group member reactions loot spot clear no injuries neutral positive

0%

-- 10b Group member reactions loot spot clear injuries aggressive negative

0%

-- 10b Group member reactions loot spot clear injuries aggressive positive

0%

-- 10b Group member reactions loot spot clear injuries friendly negative

0%

-- 10b Group member reactions loot spot clear injuries friendly positive

0%

-- 10b Group member reactions loot spot clear injuries neutral negative

0%

-- 10b Group member reactions loot spot clear injuries neutral positive

0%

-- 10c Group member reactions loot spot clear injuries aggressive negative

0%

-- 10c Group member reactions loot spot clear injuries aggressive positive

0%

-- 10c Group member reactions loot spot clear injuries friendly negative

0%

-- 10c Group member reactions loot spot clear injuries friendly positive

0%

-- 10c Group member reactions loot spot clear injuries neutral negative

0%

-- 10c Group member reactions loot spot clear injuries neutral positive

0%

-- 11 Group leader trigger done looting bark aggressive

0%

-- 11 Group leader trigger done looting bark friendly

0%

-- 11 Group leader trigger done looting bark neutral

0%

-- 12a Group member barks on way back home no injuries aggressive negative

0%

-- 12a Group member barks on way back home no injuries aggressive positive

0%

-- 12a Group member barks on way back home no injuries friendly negative

0%

-- 12a Group member barks on way back home no injuries friendly positive

0%

-- 12a Group member barks on way back home no injuries neutral negative

0%

-- 12a Group member barks on way back home no injuries neutral positive

0%

-- 12b Group member barks on way back home injuries aggressive negative

0%

-- 12b Group member barks on way back home injuries aggressive positive

0%

-- 12b Group member barks on way back home injuries friendly negative

0%

-- 12b Group member barks on way back home injuries friendly positive

0%

-- 12b Group member barks on way back home injuries neutral negative

0%

-- 12b Group member barks on way back home injuries neutral positive

0%

-- 12c Group member barks on way back home clusterfuck aggressive negative

0%

-- 12c Group member barks on way back home clusterfuck aggressive positive

0%

-- 12c Group member barks on way back home clusterfuck friendly negative

0%

-- 12c Group member barks on way back home clusterfuck friendly positive

0%

-- 12c Group member barks on way back home clusterfuck neutral negative

0%

-- 12c Group member barks on way back home clusterfuck neutral positive

0%

-- 13a Group leader starts convo back at safehouse no injuries aggressive negative

0%

-- 13a Group leader starts convo back at safehouse no injuries aggressive positive

0%

-- 13a Group leader starts convo back at safehouse no injuries friendly negative

0%

-- 13a Group leader starts convo back at safehouse no injuries friendly positive

0%

-- 13a Group leader starts convo back at safehouse no injuries neutral negative

0%

-- 13a Group leader starts convo back at safehouse no injuries neutral positive

0%

-- 13b Group leader starts convo back at safehouse injuries aggressive negative

0%

-- 13b Group leader starts convo back at safehouse injuries aggressive positive

0%

-- 13b Group leader starts convo back at safehouse injuries friendly negative

0%

-- 13b Group leader starts convo back at safehouse injuries friendly positive

0%

-- 13b Group leader starts convo back at safehouse injuries neutral negative

0%

-- 13b Group leader starts convo back at safehouse injuries neutral positive

0%

-- 13c Group leader starts convo back at safehouse deaths aggressive negative

0%

-- 13c Group leader starts convo back at safehouse deaths aggressive positive

0%

-- 13c Group leader starts convo back at safehouse deaths friendly negative

0%

-- 13c Group leader starts convo back at safehouse deaths friendly positive

0%

-- 13c Group leader starts convo back at safehouse deaths neutral negative

0%

-- 13c Group leader starts convo back at safehouse deaths neutral positive

0%

-- 13d Group leader starts convo back at safehouse lots of deaths aggressive negative

0%

-- 13d Group leader starts convo back at safehouse lots of deaths aggressive positive

0%

-- 13d Group leader starts convo back at safehouse lots of deaths friendly negative

0%

-- 13d Group leader starts convo back at safehouse lots of deaths friendly positive

0%

-- 13d Group leader starts convo back at safehouse lots of deaths neutral negative

0%

-- 13d Group leader starts convo back at safehouse lots of deaths neutral positive

0%

-- npcfetchquest

0%

-- npchouse

0%

-- NPCLeaderChooseGroup

0%

-- NPCLeaderGoLooting

0%





Articles contenus par cette catégorie :   RSS

 (0.2.0) Création de personnages/Traits/Inventaire
 (0.2.0) Les objets
 (0.2.0) Texte PNJ (been bit/ --- )
 (0.2.0) Texte PNJ (chewed by zombies/Mordu par des zombies)
 (0.2.0) Texte PNJ (First Meet Loner Aggressive Aggressive/ --- )
 (0.2.0) Texte PNJ (first meet loner aggressive neutral/ --- )
 (0.2.0) Texte PNJ (first meet loner friendly neutral / --- )
 (0.2.0) Texte PNJ (first meet loner neutral aggressive/ --- )
 (0.2.0) Texte PNJ (first meet team up aggressive aggressive/ --- )
 (0.2.0) Texte PNJ (first meet team up neutral aggressive/ --- )
 (0.2.0) Texte PNJ (first meeting already members/ --- )
 (0.2.0) Texte PNJ (First meeting hub/Première réunion)
 (0.2.0) Texte PNJ (first meeting team up/ --- )
 (0.2.0) Texte PNJ (First meetings loner/ --- )
 (0.2.0) Texte PNJ (given item/ --- )
 (0.2.0) Texte PNJ (killed zombie/ --- )
 (0.2.0) Texte PNJ (meet again already members/ --- )
 (0.2.0) Texte PNJ (meet again hub/ --- )
 (0.2.0) Texte PNJ (meet again loner/ --- )
 (0.2.0) Texte PNJ (meet again team up/ --- )
 (0.2.0) Texte PNJ (npc group commands/ --- )
 (0.2.0) Texte PNJ (patchedup/ --- )
 (0.2.0) Texte PNJ (random talk bleeding/ ---)
 (0.2.0) Texte PNJ (random talk fleeing bleeding/ --- )
 (0.2.0) Texte PNJ (random talk fleeing/ --- )
 (0.2.0) Texte PNJ (random talk/ --- )
 (0.2.0) Tuto Histoire Kate
 1 Aggressive Negative arranges looting
 1 Aggressive Positive arranges looting
 1 Friendly Negative arranges looting
 1 Friendly Positive arranges looting
 1 Neutral Negative arranges looting
 1 Neutral Positive arranges looting
 2 Group member reactions on going aggressive negative
 2 Group member reactions on going aggressive positive
 2 Group member reactions on going friendly negative
 2 Group member reactions on going friendly positive
 2 Group member reactions on going neutral negative
 2 Group member reactions on going neutral positive
 2 NPCs argue about a players fate ending player kills x before either opening scenario finshes
 2 NPCs argue about a players fate ending player kills y before either opening scenario finshes
 2 NPCs argue about a players fate opening Y hostle to player X draws on Y
 2 NPCs argue about a players fate opening Y hostle to player X fails in calming him
 3 Group member reactions on staying aggressive negative
 3 Group member reactions on staying aggressive positive
 3 Group member reactions on staying friendly negative
 3 Group member reactions on staying friendly positive
 3 Group member reactions on staying neutral negative
 3 Group member reactions on staying neutral positive
 4 Group leader barks on way to loot spot aggressive negative
 4 Group leader barks on way to loot spot aggressive positive
 4 Group leader barks on way to loot spot friendly negative
 4 Group leader barks on way to loot spot friendly positive
 4 Group leader barks on way to loot spot neutral negative
 4 Group leader barks on way to loot spot neutral positive
 5 Group member barks on way to loot spot aggressive negative
 5 Group member barks on way to loot spot aggressive positive
 5 Group member barks on way to loot spot friendly negative
 5 Group member barks on way to loot spot friendly positive
 5 Group member barks on way to loot spot neutral negative
 5 Group member barks on way to loot spot neutral positive
 6 Group leader barks outside loot spot aggressive negative
 6 Group leader barks outside loot spot aggressive positive
 6 Group leader barks outside loot spot friendly negative
 6 Group leader barks outside loot spot friendly positive
 6 Group leader barks outside loot spot neutral negative
 6 Group leader barks outside loot spot neutral positive
 
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